Put fix in place to skip corrupt direct 3d device 9 скачать бесплатно для windows 7 32 bit volume savegame data. Red Mesa elevator shaft stability fix and other improvements.
Land Claim does not prevent placement of minibike chassis. GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader. Set Camera clipping near plane back to 0. Ammo amount indicator does not appear after respawning while wielding a weapon. Spending Skill Points Journal Entry added only after completing Basic Survival Quest.
Dupe assembly items with sorting button. Burnt zombie audio attached to audio manager audio source instead of on the particle effect. Now has a better falloff range. Smooth melting snow between biomes, SSAO between fog ranges, and smoothed fog shader updates. Switch to 7DTD shader for workbench, chem station, and vending machines with update lighting added so AO, weather, and fog work on them. Fix for POI spawner triggering immediate respawn when player left the area, comes back after 5 days and kills all zombies.
New Distant Terrain feature renders terrain over 1 kilometer away. New road system that uses pathfinding for smoother transitions in height in all areas besides the hub entries. Terrain generation is now in rwgmixer. Biome generation is now also in rwgmixer. This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.
All new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings. We added a Random Gen Wolrd Previewer tool see the modding section below for more details. A new journal tip system has been added to the main in game menu signified by a pen icon. The system writes all old tips and has over 20 new conditionally based in-game tips that pop out with a right screen notification. Players can at their leisure read these tips on advanced gameplay system teaching players everything from gun assembly when finding their first gun to harvesting with the best tool after killing their first animal. These Settlements and NPCs appear in both Navezgane and Random Gen Worlds. NPCs include Trader Joel, Trader Rekt, Trader Bob, Trader Hugh and Trader Jimmy.
The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. Traders will restock items periodically so check back often. They also have a secret stash category signified by a safe icon which offers special items based on your level and perks. Some items can only be bought or sold in bundles. Traders are open for business between dawn and dusk.
All vending Machines use Duke Coins which can be found in the world or acquired through selling items to Traders. You can see how much money you have in the upper right of your inventory. Note rented or player owned vending machines can be password shared if you want to let a friend use all of your vending machines functions. We have added a partying system that groups players together into parties of one or more players within a minimum distance.
These parties will now each get their own blood moon horde. We have also added a Blood moon horde dynamic difficulty system. These things work together to output a game stage number or dynamic difficulty number for each party. Higher game stage numbers have harder enemies F.
Game stage 10 might only have base female and crawler zombies while game stage 20 might spawn those plus Dogs and Feral Zombies. Higher game stages will also have higher spawn limits meaning more total spawned not more alive at once to keep the games framerate consistent. 5 new growable crops: Yucca, Mushrooms, Red Flowers, Aloe and Hops to make Beer. Trees require regular dirt to grow to full size. Growing them in a desert or snow biome is less efficient. Chemistry Station where both old and new advanced chemical and compound recipes can now be crafted.